The Elven children dared each other to approach the door in darkest night, but it was in daylight that she was strongest, and sometimes a solitary scholar would hear the echo of gentle laughter upon the zephyr stirring.
The Halls had changed greatly with the Elven influx. The thinking pool became the base for a statue of some Elven heroine. Keevel cared not for such things, but they had rescued her beloved Halls from dust and decay, and for that she loved them.
Sometimes, when the sun was strongest and the breeze stilled, the others would come to cajole her to join them, but she always smiled and insisted her place was here, for only a little longer. She was the oldest of the record keepers, who danced on sunbeams and whispered over rustling papers.
Her greatest delight was finding a child destined to become a story-weaver, one of those who lifted others with their tales. One such child caused her fellows to cast anxious glances to the darkest corners. She described hearing a deep chuckle, a faint click of nails, and the slither of a reptilian tail across the floor. For all she reassured them that deep affection had coloured the tone, still the others breathed deeply only when loosed to the gardens by their tutors.
So the Halls became not only a place of learning, but also a nurturing place, and one of rest for the weary. Some said that they found special comfort when sunlight sparkled through the glass in richly warm colours. Then they saw the dust motes stir and almost felt a touch as their stresses and aches fell away.
Come traveler and rest a while, the Halls of Story await.
The Halls of Story: Storyweaver’s Basket
A choose your own adventure story by Moira Draconia
The interesting thing about story baskets is that some have handles and some don’t. Some stories jump right into the action and some give you a little introduction. What do you prefer?
1. Story baskets with handles. I love story baskets with introductions. They are easier to carry! (go to paragraph B.)
2. Story baskets without handles. I want to jump right into the action, even if it is harder to carry! (go to paragraph C)
B. Handles it is. You pick up your complimentary storyweaving basket at the entrance of The Halls of Story. You notice a schedule on the board of events. The side rooms contain information about the faire and history, The bookshelves contain an impressive collection. There is a stage up front for important talks and such. You think you hear a strange sound outside and somebody screaming. What do you want to do?
1. Ignore the sound and go upstairs in the library (Go to paragraph D)
2. Take a look outside and see what that sound is about (Go to paragraph E)
C. No handles it is. You find your storyweaving basket upside-down in the dirt just outside the Halls of Story. You immediately hear a snarling sound and turn around to see a grue. Grues are nasty things. You are armed with a handle-less basket and a sword. What do you want to do?
1. Fight the grue. I like my odds.(Go to paragraph F)
2. Grab the basket and run into the library and hide (Go to paragraph G)
D. You ignore the sound. Nothing you haven’t heard before. You shrug and go upstairs, walking through a lovely reading room and out into the balcony. You see a giant dragon carrying a boat-like structure. That is the Fairechylde, the hottest club in the Fairelands. You think you still hear the strange sound outside, but it is in the distance back from where you came.
1. Go back downstairs and exit the library to investigate the sound. (go to paragraph E)
2. Go explore the Fairechylde (the dragon carrying the boat). and forget the sound. (go to paragraph I)
E. Curious, you poke your head out the door. You see a grue running around outside the library wreaking havoc. You are armed with a stick and a rock. What do you do?
1. Flee. I am just armed with a stick and a rock, I’m not crazy. (go to paragraph G)
2. Fight the grue . I like my odds. (go to paragraph F)
F. After an epic fight, the grue overpowers you. You scream as it devours you. Your story basket falls to the ground in slow motion, fading to black. The End.
G. You run into the library and hide. The grue gets bored and wanters off. You can hear it in the distance but it seems further away now. You notice a schedule of events, as well as some special rooms with information and history about the Fantasy Faire. There is a stage up front for literary events. There is a dragon carrying a boat-like structure next door. There is a courtyard outside. Where do you want to go next?
Courtyard (go to paragraph (H.)
Dragon carrying boat (go to paragraph I)
H. You decide to explore the courtyard now that it seems safe. You find a sign about the LitFest Tours and LitTour writing challenge. The tours meet here at designated times and are a great way to learn more about the fairegrounds. If you look down the road, you notice an elaborate gazebo and also a great fountain. You can hear sounds in the distance, but you are unsure of the origin. Where would you like to go now?
I would like to go down the road to the great fountain. (Go to paragraph J)
I would like to explore the gazebo. (Go to paragraph K)
I. You explore the Fairchylde. It is busling with dancers. You find a hooded figure sitting at the bar. He says, “Hey you..come here. I got something for you”.
Go talk to the stranger. (Go to paragraph L)
Go dance. (Go to paragraph M)
J. You come upon a great fountain. On the fountain you see a magic wand. You put it in your story basket. You hear an approaching sound. It is a grue! What do you do?
Fight the grue. (Go to paragraph F)
Flee to the gazebo. (Go to paragraph K)
K. You come to a gazebo with glowing lights. There are lilypads around in the water nearby. It is calm and peaceful here. Up the road, fairegoers are dancing at the Fairchylde. A hooded stranger approaches you. “Hey, I have something for you.” He says. What do you do?
Talk to the stranger (Go to paragraph L)
Go to the Fairchylde and dance. (Go to paragraph M)
L. The stranger lifts his hood. The robed figure is bald with burning fire eyes. If you are a woman or even some men (hey I’m not judging) you find him quite dreamy. “I have something to add to your storyweaving basket.” He hands you a Fantasy Faire magical quill that helps you write. “This quill will help you get started.” He smiles warmly, “Add it to your basket to help ideas run into your head more smoothly.” You thank the stranger and sit down and write your own poem or story. The End.
M. You go to the Fairchylde and dance the night away. You awake in the morning, storyweaving basket nearby, ready to write about your adventures in the Fairelands. The End.